Here’s an interesting look behind the scenes at Irrational Games with Ken Levine and Nate Wells. Gameinformer get’s them to give us some little tid bits about Bioshock Infinite, the back story and how they go about imagining the setting before it’s actually rendered out. Give it a read, it’s very interesting even if you don’t care about Bioshock Infinite to hear about the though process behind designing a game.
Source Link: gameinformer