The Bureau: XCOM Declassified Finally Shows Off <redacted>

The Bureau: XCOM Declassified is the new/old XCOM first person game that has finally been given new life. The trailer is all live action, it sets the tone but live action can either mean hiding something or maybe they actually care enough to go big. We’re hoping, and we always do, that it’s the latter. Now the screenshots for The Bureau: XCOM Declassified this is where the meat is.

Check out all that 1960’s era goodness those screenshots below are dripping in. From the cars, to the clothes and even the architecture it all looks spot on. The war room looks even better, everything is filled in a cloud of cigarette smoke, there’s green and black terminals everywhere and all kinds of blinky buttons. So we know the game at least looks the part but now we just need some gameplay trailers to back up how it looks in motion. We shouldn’t have to wait to long as The Bureau: XCOM Declassified comes to us earthlings August 20th 2013 on PC, PlayStation 3 and Xbox 360.


 

 

PRESS RELEASE

The Bureau: XCOM Declassified available August 23 in the UK

Call the shots, pull the trigger, and erase the truth in the origin story of XCOM

Windsor, UK – April 26, 2013 – 2K and 2K Marin, makers of BioShock® 2,announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.

Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.

“We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.”

The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray, creative director at 2K Marin. “We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.”

In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.

“The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter,” added Gray. “To that end, The Bureau will challenge players unlike any other third-person tactical shooter.”

The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.

The Bureau: XCOM Declassified is not yet rated by PEGI. For more information, please visit Facebook, or the official web site:<gp_link type=”http” loc=”//erasethetruth.com”>http://erasethetruth.com.

2K Marin is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About The Bureau: XCOM Declassified

The year is 1962, JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.

About 2K Marin

Founded in 2007, 2K Marin designs and develops games under the 2K publishing label. Currently working on The Bureau: XCOM Declassified, the as yet untold tale of XCOM’s cold war era origin, 2K Marin is also well-known for developing BioShock 2 and bringing the original BioShock to new platforms. Passion, talent and experience define 2K Marin – its DNA comprised of industry veterans that have honed their craft for decades at various leading video game studios. It is this passionate, talented and experienced pool of developers that drives 2K Marin to create immersive, dynamic and engaging narrative-based AAA experiences.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K, which publishes its titles under the 2K Games, 2K Sports and 2K Play brands.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at <gp_link type=”http” loc=”//www.take2games.com”>http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®,Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit <gp_link type=”http” loc=”//www.2K.com”>www.2K.com.

*According to 2008 – 2013 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2013.

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Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at <gp_link type=”http” loc=”//www.take2games.com”>www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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