Red Goddess Hits Kickstarter Goal, 14 Days Left, Bring On The Stretch Goals!

With 14 days left Red Goddess has hit it’s Kickstarter goal, you know what that means, STRETCH GOALS! What more is in-store for you should Red Goddess raise even more money, another boss, another chapter in the game, a bigger skill tree and finally more language options with further localization. On top of all this the game has already been Greenlit on Steam!

Red Goddess is also coming to a decent list of platforms which should mean you have one of them currently in your home. Yanim Studio is looking to support PC, Mac, Linux, PlayStation 4, Wii U and PS Vita upon the release of Red Goddess. Unfortunately from the Kickstarter page it looks like they were trying to get on an Xbox platform but have yet to be hear back from Microsoft. Watch the trailer, play the demo on PC right now and then head on over and pledge, just $20 gets you a copy of the game.

PRESS RELEASE

Red Goddess is funded!

 

Press Assets (screenshots, logos, photos):  here
Kickstarter: here
Trailer HD: here
Youtube: here
Vimeo: here
Demo download (pad): here
Demo download (keyboard & mouse): here

May 23 2014 – Valencia, Spain – Yanim Studio’s Red Goddess has funded!  The campaign has raised more than $31,000 with over 700 backers, the KickStarter still has 14 days to go to reach its stretch goals.

‘With the primary funding target achieved so quickly, Yanim Studio and I would like to thank all of the backers who have pledged their money and we hope to reach our stretch goals,’ said Yannick Puig, creative director of Yanim Studio.  ‘With your help and support, we’ll turn our vision into a stunning, vibrant and visually rich game full of unexpected twists, with a deep storyline & addictive play.  We’d love to include everything we planned in the game, to tell the full story of Devine.  We only need $3,708 to unlock the War Golemand with your support, we can do it!’
In Red Goddess, you play as a troubled deity named Divine, who feels confused and haunted by her past. Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul and Divine herself! The journey begins when Divine decides to right this wrong by exploring her own subconscious, where she will discover a planet within her own mind made up of mountains, forests, caves and perils unknown.
About Yanim Studio
Yanim Studio is primarily known as a high-end character animation and visual effects studio. Game credits within the team include: Deadlight, Risen, Wanted: Weapons of Fate.
Media Contact:

Dan Muir

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