Kill To Collect sure has a lot of rad bullet points checked off, cyberpunk aesthetic, dystopian future, 4 player co-op, top-down perspective, sweet synthwave soundtrack, glowing neon, rogue-like difficulty and procedurally generated levels. Pieces Interactive CEO David Rosén notes that you won’t have time to worry about what do next you’ll need to be running and gunning your heart out to stay alive in this action-fest of a game. Sounds exactly like the kind of 80’s inspired sensibilities I want, action and chaos aplenty without any of the plot getting in the way. Kill to Collect is coming to Steam sometime in the Spring but until then you’ll just have to let this short teaser trailer tide you over. Maybe you can pick up a new neon phone and a graffitied denim jacket while you wait.
PRESS RELEASE
The Hunt Begins Soon in Cyberpunk Co-Op Rogue-like Kill to Collect
Swedish Developer of Magicka 2 and Leviathan: Warships Announces its Next Title for Steam, Complete with Neon Katanas and Punkrock Cyborgs
SKÖVDE, Sweden – February 16, 2016 – Pieces Interactive today revealed their newest title, Kill to Collect, an 80’s cyberpunk rogue-like with up to four-player co-op, set for launch on Steam later this spring. A new teaser trailer also made its debut, giving a peek at the backstory and bounty hunters in the game.Kill to Collect features challenging, procedurally generated maps and enemies galore, with quick bursts of intense gameplay that encourages players to learn from their failures and inevitable deaths.
View the teaser trailer here: https://www.youtube.com/watch?v=SlRJu2XE2MI
Kill to Collect takes place in Geoshelter Alpha, the last known city on Earth, where the lawless slums of the Deeper Levels are overrun by corrupt megacorps, criminals and degenerates. In this dystopian society, hired bounty “Hunters” stand as the last semblance of order in the midst of chaos. Players will choose from a ragtag team of four Hunters, each with their own unique abilities and fighting styles to help them defeat enemies and collect bounties. Whether their weapons of choice are swift swords, iron fists, riot guns, or even electrocution, the goal is simple: kill to collect.
Thematically inspired by 80’s cyberpunk classics like Ghost in the Shell, Kill to Collect delivers a top-down, action-packed journey, complete with an original synthwave soundtrack. With three different game modes and a variety of weapons to discover and unlock, Kill to Collect supplies players with strong replay value as they discover new combinations of teammates, strategies and equipment.
“We set out to create a challenging action rogue-like with a rad, retro theme that gamers can jump into easily for shorter, adrenalized sessions,” said David Rosén, Pieces Interactive CEO. “In addition to the kickass 80’s vibe, Kill to Collectdistinguishes itself through complex and immediate combat decisions – you don’t have time to stand around and ponder choices. The quick movements and hard-hitting action keep up a great momentum that just feels good!”
For more information about Kill to Collect and Pieces Interactive, please visit www.killtocollect.com . Follow Pieces Interactive on Facebook:www.facebook.com/piecesinteractive , or Twitter: www.twitter.com/PiecesInt for game updates and insights.
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